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- #Ultimate unwrap 3d how to hide bones update#
- #Ultimate unwrap 3d how to hide bones software#
- #Ultimate unwrap 3d how to hide bones download#
The logic in Blender when it comes to what you are able to change depending on a single tiny icon being turned on, also means the overall work-flow suffers greatly when you do not rely upon keyboard short-cuts all the time.
#Ultimate unwrap 3d how to hide bones software#
People also need to understand that other software like ZBrush might have cluttered interfaces too (if you want/need to), however their fundamental control at least always follows the existing conventions. About 70% of the learning curve for the very basics of using Blender have no rights to even be part of any learning curve would they have stuck with the existing conventions. It is easy to pretend everyone who can not deal with Blender must be a 'noob', but the real problem is the application it's total lack of intuitive controls or an adaptation of existing proven control schemes. And I am not really convinced Blender 2.80 will tackle the actual problem. For what it's worth, people have complained about the counter-intuitiveness of Blender's UI since freaking day one. They need to drop the 'right clicking is selecting' philosophy and change many of the other aspects of control that do not follow a more intuitive control scheme. Nor do I think it is justified calling people who are not into Blender's user interface philosophy a 'noob'. However that is actually not the problem. Yeah apparently it is going to 'hide' a lot of stuff from the UI not to 'overwhelm' people new to Blender. It is to be released in late 2018 around October."
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Quote: "* Note that the upcoming blender 2.80 version has plans to make the UI more "noob friendly". In Blender this is literally made impossible, because you are forced to learn a user interface that seems to spit on any of the proven control scheme conventions used by 90% of all software. I was editing and modelling complex models in Wings3D within about 5 minutes as well. I was adding bones and doing basic animating to my imported model in FragMotion within only 5 minutes of using the software for the very first time. I just don't like how none of it's UI support all of the dozens of control scheme conventions other applications adhere to, from Photoshop to Zbrush to 3DStudioMax, Wings3D etc. This is pretty much a fact, not an opinion of some sorts caused by not having learned Blender. My gripes are not with the shortcuts per say, but rather the insane dependence on using them as the actual UI is about the furthest away from intuitive and well-structured as can be. Do you right-click and select "copy" when programming? Of course not, you use ctrl+c and ctrl+v." If you take the time to learn it, you will realize just how efficient your workflow can be. This should work for most DirectX files from FPS Creator Model Pack.Quote: "I've heard so many complaints about the UI being horrible, but what you perhaps don't realize is it's not horrible. This imports the animation at the correct frame rate. In the importer dialog, where it saysĪnimation Info ticks/sec, enter the value 30. It doesn't matter if it's text or binary format. Open the FPS Creator DirectX file as a "mesh" file, then re-save it as a DirectX file again.
#Ultimate unwrap 3d how to hide bones download#
You must download this specific version, as certainįiles have been removed in later versions.įind the program called MView.exe (MeshViewer) in the Utilities folder.
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The file is called dxsdk_sum2004.exe or dxsdk_aug2004.exe. Microsoft no longer distributes this package on their site, so you will have to Google for it.
#Ultimate unwrap 3d how to hide bones update#
Here's a repost:ĭownload the "DirectX 9.0 SDK Update - (Summer 2004)" package by Microsoft. This has been mentioned before on this forum, and I posted a fix for it. I guess the artist didn't clean up the weights before they exported the models, so they ended up with zero-weight vertex assignments, which can cause a lot of problems. That is a DirectX model from the FPS Creator Pack.ĭirectX models from this game pack are notoriously bad for their vertex weights. Click to expand.I use UU3D and I think know what's happening.